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Fat princess pc emulator
Fat princess pc emulator







fat princess pc emulator

This makes it so that we can enjoy the movies without the ill effects of their low frame rate. The family enjoys watching movies during dinner, so where we usually sit is 15-20 feet away.

#Fat princess pc emulator tv

In response to this and everyone else who said something similar: What on Earth is the point of me spending all the money for my big TV if I can't sit close and enjoy the screen size and level of detail it provides?įull disclosure: The TV is in my family room which is adjacent to the kitchen. At least I know I wasn't just imagining things and that is indeed the issue. From what I'm hearing, it seems highly likely that Fat Princess is indeed ~30fps (or at least, less than 60). Thanks for this - the info is very much appreciated and was basically what I was looking for I suppose. not one that compresses) and then look through the recording frame by frame and count the average number of differing frames that occur in one second.ĮDIT: Not to say that all games run at 24FPS or something like films tend to do, but games on the console are well-known to sacrifice FPS in exchange for higher resolution or just more going on. Two ways to measure the actual FPS output by a game are to either change the emulator's settings to not display VI's (in Project64 1.7 2.0 you can go into the main settings and tell it to display "Display Lists" instead of "Vertical Interrupts" and you'll see that Zelda 64 actually only generates ~20-24 FPS in game, going up to 60 on the file load/save screen), or (only real choice for newer consoles) hook them up to a realtime capture device (i.e. This is separate from the actual number of differing frames per second that the game produces. This is generally 60 per second (50 per second PAL), so it can be used in place of the FPS number to give an indication of whether the emulated hardware is running at realtime speed.

fat princess pc emulator

Most emulators on the PC do not measure the number of differing frames generated by the game per second, but rather the vertical interrupts generated by the emulated hardware. It's less noticeable than on the PC because of the slight amount of blurring TVs introduce, but that only helps if successive frames are still relatively 'close'. But yeah, most console games do actually run at less than 60 FPS, even now.









Fat princess pc emulator